Intent
At Gulworthy Academy, the planning and teaching of computing is an essential part of the curriculum; a subject that not only is taught as subject in its own right but is also woven through and should be an integral part of all learning. Computing, in general, is a significant part of everyone’s daily life and children should be able to discerningly make use of the latest technologies to support them in all aspects of their lives. Computing within our school aims, therefore, to provide a wealth of learning opportunities and transferrable skills explicitly within the computing lesson and across other curriculum subjects. Computing skills are a major factor in enabling children to be confident, creative and independent learners and it is our intention that children have every opportunity available to allow them to achieve this.
Our curriculum will:
• Enable children to find, explore, analyse, exchange and present information.
Implementation
We will have:
• A clear and effective scheme of work delivered, through the use of the Kapow Primary Computing and Toodlebit units of work that provides coverage in line with the National Curriculum and allow children to progress confidently. It’s is organised into five key areas, creating cyclical route through which pupils can develop their computing knowledge and skills by revisiting and building on previous learning: computer systems and networks, programming, creating media, data handling and online safety.
• Teaching and learning will facilitate progression across all key stages within the strands of digital literacy, information technology and computer science.
• Access to resources which aid in the acquisition of skills and knowledge.
• Children will have access to the hardware (computers, tablets, programmable
equipment) and software that they need to develop knowledge and skills of digital systems and their applications
• Children will have the opportunity to explore and respond to key online safety issues such as digital communication, cyber-bullying, online safety, security, extremism, plagiarism and social media.
• Wider Curriculum links and opportunities for the safe use of digital systems are considered in wider curriculum planning such as in RSE in order to meet the objectives of the DfE’s Education for a Connected World Framework.
• Parents are informed when issues relating to online safety arise and further information/support is provided if required
Impact
EYFS
It is important in the Early Years to give children a broad, play based experience of computing in a range of contexts, including outdoor play. Children in Early Years settings, experience a wide range of technology throughout their play including; tablets, computers, beebots and interactive whiteboards. They use these forms of technologies to access age appropriate software, to provide opportunities for mark making as well as supporting their imaginative play, often reenacting real life experiences both inside and outside of the classroom. Children thrive on the ability to incorporate technology into their learning and through careful planning of their continuous provision. Early Years practitioners are able to provide a number of devices for children to use competently and independently, to support child-led learning. In addition to this, technology is a fantastic tool to enable children to build confidence, control and improve language development through specific online programs. Recording devices can support children to develop their communication and language skills further as well as building simple IT skills. This is particularly useful with children who have English as an additional language or children who have communication challenges.
Long term overview plan for computing at Gulworthy